CONSIDERAçõES SABER SOBRE THE FIRST BERSERKER: KHAZAN

Considerações Saber Sobre The First Berserker: Khazan

Considerações Saber Sobre The First Berserker: Khazan

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But its lack of exploration, puzzly NPC quests, and verticality—Khazan can't jump—means that fighting through similar environments and enemies starts to grate.

The biggest shame with Khazan is that the missions between each boss feel kind of samey—about two thirds in, I found myself wishing I could just jump to the next boss instead of trekking through yet another mission to get there. I definitely appreciate Khazan not perpetuating the genre's worst tendencies; putting hidden dogs around every corner and enemies who constantly push you off ledges—cough cough Lords of the Fallen.

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But more than perhaps any other soulslike I've played, Khazan successfully adds its own meaningful twists to these timeworn mechanics, while providing a lineup of fantastically designed bosses who make you dance like a monkey as you learn them.

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Ao dominar as armas e habilidades versáteis do Khazan, ESTES jogadores podem possibilitar personalizar efetivamente suas táticas de modo a conquistar diversos MODOS do chefes e navegar por cenários de combate variados.

Vejo isso mais tais como uma decisãeste para facilitar este desenvolvimento, já qual criar 1 mapa completo da muito Muito mais produção, mas junte isso ao fato do qual as armas são drops aleatórios do inimigos e este ímpeto de explorar diminui bastante, com 1 Bastante impacto até mesmo na atmosfera global do game.

Khazan does a fantastic job showcasing its anime-esque art style with dramatic boss sequences and cutscenes, but some of its areas feel strangely drab and I can't work out if this is just because of the colour palette. It's not like the game is badly optimised or anything and it ran perfectly for me, but sometimes it does feel a bit like the only places you ever visit are mines, ruins, and caves.

Since skills don't consume stamina, you use them to supplement attacking and defending like little cheats, letting you throw out combos almost like a fighting game to deal as much damage as you can in a short window.

Unlike Black Myth: Wukong, Khazan doesn't feel like a game you can brute force. But for those who are willing to engage, it has some of the best designed bosses I've seen in a soulslike, and rewards you for smart play.

Igualmente temos personagens demasiado bem escritos que acompanham o protagonista em a jornada e que agregam muito natural de modo a este conteúdo da história.

Enquanto enfrenta 1 mundo cheio do criaturas perigosas, ele deve resgatar a honra de que The First Berserker: Khazan perdeu, mesmo qual isso signifique combater este próprio exfoircito qual outrora este respeitava.

You might think that's a weird criticism considering the genre—there are more important considerations than story—but that tale is front and centre in this game and far more prominent than in your regular soulslike.

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